Healing Rotations

I hesitate to call this a rotation section since Mistweaver has a plethora of answers to various damage types but this should be enough to get you started. Once you become more comfortable on the spec you can begin to branch out and learn when to rely more on your healing to damage conversions versus casting.

There’s a few things to consider when deciding how to heal the damage:

1. How many players are taking damage?

Remember that Ancient Teachings is split evenly among injured targets which means if only one target is injured, they will be receiving 100% of your Ancient Teachings healing which can cover decently high damage intake on one player. If there’s 2 injured players then you still may be able to get away with continuing your DPS rotation depending on how intense the damage is. At 3+ injured players I’m considering sending Sheilun's Gift or another cooldown if I can afford it.

2. What kind of damage are they taking?

If they’re taking moderate to low damage, you can continue the DPS rotation and heal through Ancient Teachings . If the damage is more severe or sustained over a long period of time, it’s time to consider a cooldown like Life Cocoon for single target or two targets to help mitigate some of the casting required and again at 3+ if it’s moderate to heavy damage then send a stronger cooldown like Chi-ji. It's also important to note that Ancient Teachings and Aspect of Harmony will not heal full health allies even if they have a heal absorb on them.

3. How many enemies can I hit?

Mistweaver scales slightly with multiple enemies to hit and as a result it can be a little more effort for similar throughput when there’s only one enemy to hit. This is most noticeable with Ancient Teachings but it can impact which spells we end up using to heal. You should be able to heal through Ancient Teachings better on multiple targets, but on single target you may need to consider casting depending on the intensity of the damage

4. Do I need to specifically hold cooldowns for another mechanic? What cooldowns do I have available?

If you have significant healing to do but there’s unexpected damage taken, it’s time to consider which cooldowns you have available, and which ones will be back up before their regular use time. Usually this will end up being Sheilun's Gift or Jade Empowerment, since these have the shortest cooldowns and shortest use time (a one-time cast and a short channel).

Maintenance Healing

Maintenance healing mostly comes from pressing your offensive abilities (Tiger Palm, Rising Sun Kick, and Blackout Kick) and their passive effects like Crane Style, Rapid Diffusion, and Ancient Teachings. This also includes HoTs like Renewing Mist and Enveloping Mist, instant Vivify procs, and Strength of the Black Ox procs from Conduit of the Celestials hero talents. Jadefire Stomp is included in this because whether you're DPSing or healing, your Jadefire Stomp should be active so that you have near full uptime on it.

Single Target Healing

For heavy single target healing, use Renewing Mist to apply Chi Harmony to the target, then begin your Soothing Mist channel to use instant cast Enveloping Mist and Vivify until the target is healthy. If they are the only injured target and you have a few mobs to hit, you can also use Jade Empowerment.

2-3 Target Healing

If 2 or 3 allies are injured and the damage they're taking is too much for Ancient Teachings to take care of by itself, our best option is to use a cooldown. Chi-ji, the Red Crane and Sheilun's Gift are the two highest priority healing cooldowns we have. Life Cocoon can be used to save one player so that you can focus more on healing the other one or two who are injured, and depending on your target count and how many allies are injured, you may also use Jade Empowerment.

4+ Target Healing

If there are 4 or more allies injured you are definitely using a cooldown. Chi-ji, the Red Crane and Sheilun's Gift are our highest priority healing cooldowns, with Revival being good for heavy movement phases for a large chunk of healing, and Life Cocoon for single player protection, and Jade Empowerment for more circumstantial healing.